def poll(self, context):
return (context.bone or context.edit_bone)
+class BONE_PT_context(BoneButtonsPanel):
+ __idname__ = "BONE_PT_context"
+ __label__ = " "
+
+ def draw(self, context):
+ layout = self.layout
+ bone = context.bone
+ if not bone:
+ bone = context.edit_bone
+
+ split = layout.split(percentage=0.06)
+ split.itemL(text="", icon="ICON_BONE_DATA")
+ split.itemR(bone, "name", text="")
+
class BONE_PT_bone(BoneButtonsPanel):
__idname__ = "BONE_PT_bone"
__label__ = "Bone"
+
def draw(self, context):
layout = self.layout
bone = context.bone
split = layout.split()
sub = split.column()
- sub.itemR(bone, "name")
sub.itemR(bone, "parent")
sub.itemR(bone, "connected")
- sub.itemR(bone, "deform")
+
+ sub.itemL(text="Layers:")
+ sub.template_layers(bone, "layer")
+
+ sub = split.column()
sub.itemL(text="Inherit:")
- sub.itemR(bone, "hinge")
- sub.itemR(bone, "inherit_scale")
+ sub.itemR(bone, "hinge", text="Rotation")
+ sub.itemR(bone, "inherit_scale", text="Scale")
+
+ sub.itemL(text="Display:")
+ sub.itemR(bone, "draw_wire", text="Wireframe")
+ sub.itemR(bone, "hidden", text="Hide")
+
+
+class BONE_PT_deform(BoneButtonsPanel):
+ __idname__ = "BONE_PT_deform"
+ __label__ = "Deform"
+
+ def draw_header(self, context):
+ layout = self.layout
+ bone = context.bone
+ if not bone:
+ bone = context.edit_bone
+
+ layout.itemR(bone, "deform", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ bone = context.bone
+ if not bone:
+ bone = context.edit_bone
+
+ layout.active = bone.deform
+
+ split = layout.split()
+
+ sub = split.column()
sub.itemL(text="Envelope:")
sub.itemR(bone, "envelope_distance", text="Distance")
sub.itemR(bone, "envelope_weight", text="Weight")
sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
-
sub = split.column()
- sub.itemL(text="Layers:")
- sub.template_layers(bone, "layer")
- sub.itemL(text="Display:")
- sub.itemR(bone, "draw_wire", text="Wireframe")
- sub.itemR(bone, "hidden", text="Hide")
-
sub.itemL(text="Curved Bones:")
sub.itemR(bone, "bbone_segments", text="Segments")
sub.itemR(bone, "bbone_in", text="Ease In")
sub.itemR(bone, "cyclic_offset")
+
+bpy.types.register(BONE_PT_context)
bpy.types.register(BONE_PT_bone)
+bpy.types.register(BONE_PT_deform)