#define DNA_MATERIAL_TYPES_H
#include "DNA_ID.h"
-#include "DNA_scriptlink_types.h"
#include "DNA_listBase.h"
#ifndef MAX_MTEX
/* WATCH IT: change type? also make changes in ipo.h */
+typedef struct VolumeSettings {
+ float density;
+ float emission;
+ float absorption;
+ float scattering;
+
+ float emission_col[3];
+ float absorption_col[3];
+ float density_scale;
+ float depth_cutoff;
+
+ short phasefunc_type;
+ short vpad[3];
+ float phasefunc_g;
+
+ float stepsize;
+ float shade_stepsize;
+
+ short stepsize_type;
+ short shadeflag;
+ short shade_type;
+ short precache_resolution;
+
+ float ms_diff;
+ float ms_intensity;
+ int ms_steps;
+} VolumeSettings;
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
float translucency;
/* end synced with render_types.h */
+ struct VolumeSettings vol;
+
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency and transmissivity */
/* for buttons and render*/
char rgbsel, texact, pr_type, use_nodes;
- short pr_back, pr_lamp, pad4, ml_flag; /* ml_flag is for disable base material */
+ short pr_back, pr_lamp, pr_texture, ml_flag; /* ml_flag is for disable base material */
/* shaders */
short diff_shader, spec_shader;
/* yafray: absorption color, dispersion parameters and material preset menu */
float YF_ar, YF_ag, YF_ab, YF_dscale, YF_dpwr;
int YF_dsmp, YF_preset, YF_djit;
-
- ScriptLink scriptlink;
ListBase gpumaterial; /* runtime */
} Material;
/* **************** MATERIAL ********************* */
- /* maximum number of materials per material array
- * (on object, mesh, lamp, etc.)
- */
-#define MAXMAT 16
+/* maximum number of materials per material array.
+ * (on object, mesh, lamp, etc.). limited by
+ * short mat_nr in verts, faces. */
+#define MAXMAT 32767
/* material_type */
#define MA_TYPE_SURFACE 0
#define MA_TYPE_HALO 1
#define MA_TYPE_VOLUME 2
+#define MA_TYPE_WIRE 3
/* flag */
/* for render */
#define MA_TRACEBLE 1
#define MA_SHADOW 2
#define MA_SHLESS 4
-#define MA_WIRE 8
+#define MA_WIRE 8 /* deprecated */
#define MA_VERTEXCOL 16
#define MA_HALO_SOFT 16
#define MA_HALO 32 /* deprecated */
-#define MA_ZTRA 64
+#define MA_ZTRANSP 64
#define MA_VERTEXCOLP 128
#define MA_ZINV 256
#define MA_HALO_RINGS 256
#define MA_NOMIST 0x4000
#define MA_HALO_SHADE 0x4000
#define MA_HALO_FLARE 0x8000
-#define MA_RADIO 0x10000
+#define MA_TRANSP 0x10000
#define MA_RAYTRANSP 0x20000
#define MA_RAYMIRROR 0x40000
#define MA_SHADOW_TRA 0x80000
#define MA_SPEC_WARDISO 4
/* dynamode */
-#define MA_DRAW_DYNABUTS 1
+#define MA_DRAW_DYNABUTS 1 /* deprecated */
#define MA_FH_NOR 2
/* ramps */
#define MAP_WARP 8192
#define MAP_LAYER 16384
+/* volume mapto - reuse definitions for now - a bit naughty! */
+#define MAP_DENSITY 128
+#define MAP_EMISSION 64
+#define MAP_EMISSION_COL 1
+#define MAP_ABSORPTION 512
+#define MAP_ABSORPTION_COL 8
+#define MAP_SCATTERING 16
+
/* mapto for halo */
//#define MAP_HA_COL 1
//#define MAP_HA_ALPHA 128
/* sss_flag */
#define MA_DIFF_SSS 1
+/* vol_stepsize_type */
+#define MA_VOL_STEP_RANDOMIZED 0
+#define MA_VOL_STEP_CONSTANT 1
+#define MA_VOL_STEP_ADAPTIVE 2
+
+/* vol_shadeflag */
+#define MA_VOL_SHADED 1
+#define MA_VOL_RECVSHADOW 4
+#define MA_VOL_PRECACHESHADING 8
+#define MA_VOL_USEALPHA 16
+
+/* vol_shading_type */
+#define MA_VOL_SHADE_NONE 0
+#define MA_VOL_SHADE_SINGLE 1
+#define MA_VOL_SHADE_MULTIPLE 2
+#define MA_VOL_SHADE_SINGLEPLUSMULTIPLE 3
+
+/* vol_phasefunc_type */
+#define MA_VOL_PH_ISOTROPIC 0
+#define MA_VOL_PH_MIEHAZY 1
+#define MA_VOL_PH_MIEMURKY 2
+#define MA_VOL_PH_RAYLEIGH 3
+#define MA_VOL_PH_HG 4
+#define MA_VOL_PH_SCHLICK 5
+
#endif