layout.row().prop(md, "subdivision_type", expand=True)
else:
layout.row().prop(md, "subdivision_type", text="")
- layout.prop(md, "level")
split = layout.split()
-
col = split.column()
- col.operator("object.multires_subdivide", text="Subdivide")
+ col.prop(md, "levels", text="Preview")
+ col.prop(md, "sculpt_levels", text="Sculpt")
+ col.prop(md, "render_levels", text="Render")
if wide_ui:
col = split.column()
+
+ col.operator("object.multires_subdivide", text="Subdivide")
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
+ row = col.row()
+ row.enabled = md.total_levels > 0
+ row.prop(md, "external")
def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
layout.prop(md, "object")
col = split.column()
col.label(text="Options:")
col.prop(md, "optimal_draw", text="Optimal Display")
- col.prop(md, "subsurf_uv")
def SURFACE(self, layout, ob, md, wide_ui):
layout.label(text="See Fields panel.")