Added jack audio support, building with cmake only currently, feel free to add scons...
[blender-staging.git] / source / blender / makesrna / intern / rna_userdef.c
index 19b2b5376f7f55961ba5e4da6445fb42dc40c021..2179b10e47e1076312d8fd2189c08a69405b2a0f 100644 (file)
@@ -1992,6 +1992,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
                {0, "AUDIO_DEVICE_NULL", 0, "No Audio", "Null device - there will be no audio output."},
                {1, "AUDIO_DEVICE_SDL", 0, "SDL", "SDL device - simple direct media layer, recommended for sequencer usage."},
                {2, "AUDIO_DEVICE_OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage."},
+               {3, "AUDIO_DEVICE_JACK", 0, "Jack", "Jack device - open source pro audio, recommended for pro audio users."},
                {0, NULL, 0, NULL, NULL}};
 
        static EnumPropertyItem audio_rate_items[] = {