int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob);
-void drawaxes(struct RegionView3D *rv3d, float mat[][4], float size, int flag, char drawtype);
+void drawaxes(float size, int flag, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);