struct BPoint;
struct Nurb;
struct BezTriple;
-struct EditVert;
-struct EditEdge;
-struct EditFace;
+struct BMVert;
+struct BMEdge;
+struct BMFace;
struct ImBuf;
struct Scene;
struct bContext;
+struct Main;
/* for derivedmesh drawing callbacks, for view3d_select, .... */
typedef struct ViewContext {
struct ARegion *ar;
struct View3D *v3d;
struct RegionView3D *rv3d;
- struct EditMesh *em;
+ struct BMEditMesh *em;
short mval[2];
} ViewContext;
void project_float(struct ARegion *ar, float *vec, float *adr);
void project_float_noclip(struct ARegion *ar, float *vec, float *adr);
-void viewline(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
-void viewray(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
+void viewline(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_end[3]);
+void viewray(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_normal[3]);
int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
int get_view3d_ortho(struct View3D *v3d, struct RegionView3D *rv3d);
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
/* drawobject.c itterators */
-void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
-void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
-void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData);
+void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, int x, int y, int index), void *userData, int clipVerts);
+void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
+void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, int x, int y, int index), void *userData);
void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData);
void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData);
-int view3d_test_clipping(struct RegionView3D *rv3d, float *vec);
+void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]);
+int view3d_test_clipping(struct RegionView3D *rv3d, float *vec, int local);
void view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]);
void drawcircball(int mode, float *cent, float rad, float tmat[][4]);
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
+void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
+
+void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene);
+
+int ED_view3d_context_activate(struct bContext *C);
+void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ int winx, int winy, float viewmat[][4], float winmat[][4]);
+
+void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]);
+
#endif /* ED_VIEW3D_H */