Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch...
[blender-staging.git] / intern / SoundSystem / openal / SND_OpenALDevice.h
index 4f20580c2f34049aee462ad7e43bce2d62a74eca..4cd386cd48d956e199186c850a9c09648af2a561 100644 (file)
@@ -95,6 +95,7 @@ public:
 
 private:
        void*                   m_context;
+       void*                   m_device;
 
        unsigned int    m_buffers[NUM_BUFFERS];
        unsigned int    m_sources[NUM_SOURCES];