Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
[blender-staging.git] / source / blender / blenlib / BLI_threads.h
index 8e75a2db6290f02c6f366d1d0497e12339ecbc37..03bf375a8942f698ea5ff22ef46182ed0817dada 100644 (file)
@@ -76,6 +76,7 @@ int           BLI_system_thread_count(void); /* gets the number of threads the system can
 #define LOCK_OPENGL            5
 #define LOCK_NODES             6
 #define LOCK_MOVIECLIP 7
+#define LOCK_SCANFILL  8
 
 void   BLI_lock_thread(int type);
 void   BLI_unlock_thread(int type);