fixed some motionstate synchronization issues
[blender-staging.git] / source / gameengine / Ketsji / KX_RadarSensor.cpp
index eae9784935c80b0d9149985fef6dc9f69a127eef..5d56eaabb5abad898f28d34858c7d6e0525f6cf7 100644 (file)
@@ -103,6 +103,7 @@ CValue* KX_RadarSensor::GetReplica()
        //replica->m_sumoObj->setMargin(m_Margin);
        //replica->m_sumoObj->setClientObject(replica->m_client_info);
        
+       ((KX_GameObject*)replica->GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
        replica->SynchronizeTransform();
        
        return replica;