bugfix [#25208] randomize transform doesn't work on objects with keyframes
[blender-staging.git] / source / blender / blenkernel / intern / scene.c
index 9bbadbacb37413d5c891f7063f8dab6f45e21bb5..58b7f95f9c8cfca7ab23c0437957cd103ab44773 100644 (file)
@@ -1010,7 +1010,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
 
        /* Following 2 functions are recursive
         * so dont call within 'scene_update_tagged_recursive' */
-       DAG_scene_update_flags(bmain, sce, lay);   // only stuff that moves or needs display still
+       DAG_scene_update_flags(bmain, sce, lay, TRUE);   // only stuff that moves or needs display still
 
        /* All 'standard' (i.e. without any dependencies) animation is handled here,
         * with an 'local' to 'macro' order of evaluation. This should ensure that