style cleanup
[blender-staging.git] / source / blender / editors / sculpt_paint / sculpt.c
index ecabb70d9d704fd08f9149936fb52b834c7275e9..48c37c060ecfccf1979a1a7e4adcb09410269285 100644 (file)
@@ -3205,8 +3205,8 @@ static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
                                if (use_orco) {
                                        if (ss->bm) {
                                                copy_v3_v3(val,
-                                                                  BM_log_original_vert_co(ss->bm_log,
-                                                                  vd.bm_vert));
+                                                          BM_log_original_vert_co(ss->bm_log,
+                                                          vd.bm_vert));
                                        }
                                        else
                                                copy_v3_v3(val, orco[vd.i]);
@@ -3374,7 +3374,7 @@ static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
 }
 
 static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob,
-                                                                                BrushActionFunc action)
+                                         BrushActionFunc action)
 {
        Brush *brush = paint_brush(&sd->paint);
        SculptSession *ss = ob->sculpt;
@@ -4317,9 +4317,9 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
        sculpt_restore_mesh(sd, ob);
 
        BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
-                                                                  (ss->cache->radius /
-                                                                       (float)ss->cache->pixel_radius) *
-                                                                  (float)sd->detail_size);
+                                      (ss->cache->radius /
+                                       (float)ss->cache->pixel_radius) *
+                                      (float)sd->detail_size);
 
        if (sculpt_stroke_dynamic_topology(ss, brush)) {
                do_symmetrical_brush_actions(sd, ob, sculpt_topology_update);
@@ -4598,7 +4598,7 @@ void sculpt_dynamic_topology_enable(bContext *C)
        sculpt_pbvh_clear(ob);
 
        ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags &
-                                                        SCULPT_DYNTOPO_SMOOTH_SHADING);
+                                SCULPT_DYNTOPO_SMOOTH_SHADING);
 
        /* Create triangles-only BMesh */
        ss->bm = BM_mesh_create(&bm_mesh_allocsize_default);
@@ -4624,7 +4624,7 @@ void sculpt_dynamic_topology_enable(bContext *C)
  * If 'unode' is given, the BMesh's data is copied out to the unode
  * before the BMesh is deleted so that it can be restored from */
 void sculpt_dynamic_topology_disable(bContext *C,
-                                                                        SculptUndoNode *unode)
+                                     SculptUndoNode *unode)
 {
        Object *ob = CTX_data_active_object(C);
        SculptSession *ss = ob->sculpt;
@@ -4647,13 +4647,13 @@ void sculpt_dynamic_topology_disable(bContext *C,
                me->totedge = unode->bm_enter_totedge;
                me->totface = 0;
                CustomData_copy(&unode->bm_enter_vdata, &me->vdata, CD_MASK_MESH,
-                                               CD_DUPLICATE, unode->bm_enter_totvert);
+                               CD_DUPLICATE, unode->bm_enter_totvert);
                CustomData_copy(&unode->bm_enter_edata, &me->edata, CD_MASK_MESH,
-                                               CD_DUPLICATE, unode->bm_enter_totedge);
+                               CD_DUPLICATE, unode->bm_enter_totedge);
                CustomData_copy(&unode->bm_enter_ldata, &me->ldata, CD_MASK_MESH,
-                                               CD_DUPLICATE, unode->bm_enter_totloop);
+                               CD_DUPLICATE, unode->bm_enter_totloop);
                CustomData_copy(&unode->bm_enter_pdata, &me->pdata, CD_MASK_MESH,
-                                               CD_DUPLICATE, unode->bm_enter_totpoly);
+                               CD_DUPLICATE, unode->bm_enter_totpoly);
 
                mesh_update_customdata_pointers(me, FALSE);
        }