*reserved RayObject align offset 0 for private usage inside each structure
authorAndre Susano Pinto <andresusanopinto@gmail.com>
Tue, 30 Jun 2009 14:05:33 +0000 (14:05 +0000)
committerAndre Susano Pinto <andresusanopinto@gmail.com>
Tue, 30 Jun 2009 14:05:33 +0000 (14:05 +0000)
commit021e0cc53f5169a92e06eafa321bc53b305f002f
treeba43f07710d879a413c0011c002e1ca4b4e49804
parente0cfafa6292cbcec5d49817583204a418308aac7
*reserved RayObject align offset 0 for private usage inside each structure
point is that other structures like trees can then distiguish between other nodes or rayobject primitives
withouth needing any other variable.
(Note yet used but will reduce memory by a nice factor (linear to the number of primitives))
source/blender/render/intern/include/rayobject.h
source/blender/render/intern/source/rayobject.c
source/blender/render/intern/source/rayobject_bvh.c
source/blender/render/intern/source/rayobject_instance.c
source/blender/render/intern/source/rayobject_mesh.c
source/blender/render/intern/source/rayobject_octree.c
source/blender/render/intern/source/rayshade.c