fix for bug in loop select, picking the active vert/edge/face was using global space...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 5 Oct 2012 04:18:52 +0000 (04:18 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 5 Oct 2012 04:18:52 +0000 (04:18 +0000)
commit07b52efa205d79e210a3d6bb6440407489a72439
treec1b4bd3b93029d6aaacd807b629a4fd5e63dc2b4
parent5770e44f43d64066162a94c036d5e1a8730eda0f
fix for bug in loop select, picking the active vert/edge/face was using global space checks on object space coordinates. this removes last use of ED_view3d_project_float_noclip().
source/blender/editors/include/ED_view3d.h
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/view3d_view.c