minor edits, no functional changes.
authorCampbell Barton <ideasman42@gmail.com>
Mon, 7 Feb 2011 22:48:23 +0000 (22:48 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 7 Feb 2011 22:48:23 +0000 (22:48 +0000)
commit0d8416acc7fa39a8519043e6e57006a203622644
tree174da7aca885c66731bc9418a45a923fd53c22ce
parent16160f5fcc1689d8008603442fe31b4edb507fb2
minor edits, no functional changes.
- BGE was getting MCol array and not using it.
- use list lookup functions for getting constraint from pose bone.
- use const char * in more places.
16 files changed:
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/intern/constraint.c
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/BLO_readfile.h
source/blender/blenloader/intern/readfile.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/interface/interface_intern.h
source/blender/editors/interface/interface_widgets.c
source/blender/editors/object/object_vgroup.c
source/blender/editors/space_logic/logic_window.c
source/blender/editors/space_outliner/outliner.c
source/blender/editors/space_text/text_draw.c
source/blender/editors/space_text/text_intern.h
source/blender/windowmanager/wm_window.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp