Orange: New option "Shadow Bias", to extend the boundary between shadow or
authorTon Roosendaal <ton@blender.org>
Sat, 17 Dec 2005 14:05:40 +0000 (14:05 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 17 Dec 2005 14:05:40 +0000 (14:05 +0000)
commit128b187db1561b65d0cc558ae3185d032eb49c17
tree3076da03e3016b4f57e495e1d708edcb0d672b34
parent16aa8ea1b0b951d15dc04b2c9412a6b58f63447b
Orange: New option "Shadow Bias", to extend the boundary between shadow or
no shadow a little bit. Uses same threshold function as the "Bias" button.
(That latter still works, and will use an automatic bias value based on the
geometry, to prevent terminator errors in raytracing).

Anyhoo, with this manual bias you can get rid of terminator problems for
weird diffuse shaders now as well (like tangent or fresnel).

Committed a few more files than needed, that's just code cleanup.
source/blender/blenloader/intern/readfile.c
source/blender/include/BIF_editgroup.h
source/blender/makesdna/DNA_material_types.h
source/blender/makesdna/DNA_object_types.h
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/shadbuf.c
source/blender/src/buttons_shading.c
source/blender/src/editscreen.c
source/blender/src/editview.c