Cycles / GPU Image Textures:
authorThomas Dinges <blender@dingto.org>
Thu, 20 Jun 2013 15:14:14 +0000 (15:14 +0000)
committerThomas Dinges <blender@dingto.org>
Thu, 20 Jun 2013 15:14:14 +0000 (15:14 +0000)
commit230f4e7ca2f4861c6bc828f5f0c618a7988607f0
tree4ab1e19e9683c7afda8f04a1c25336d3feebbc1e
parent370ebad2f9d0b0d01dc989dac6dca9ba63bc5bf2
Cycles / GPU Image Textures:
* On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95.
We could extend this to about 200 if needed.

Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated.

Thanks to Brecht for review and some fixes. :)
intern/cycles/device/device.h
intern/cycles/device/device_cpu.cpp
intern/cycles/device/device_cuda.cpp
intern/cycles/device/device_multi.cpp
intern/cycles/kernel/kernel_textures.h
intern/cycles/kernel/svm/svm_image.h
intern/cycles/render/image.cpp
intern/cycles/render/image.h
intern/cycles/render/scene.cpp
intern/cycles/render/scene.h