* Assign weight from bones in weight paint mode now respects paint face
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 30 Mar 2010 12:01:17 +0000 (12:01 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 30 Mar 2010 12:01:17 +0000 (12:01 +0000)
commit253de0ed86f273d0032acbbd0b8237a358b35cbd
treec75b539afcc64851d3b0a13de21e5dd02c41bb4c
parent052cb2afd22b9f54fdb1528066e6e3cba6db6e99
* Assign weight from bones in weight paint mode now respects paint face
  mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
  the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.

(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
release/scripts/ui/space_image.py
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/customdata.c
source/blender/editors/armature/editarmature.c
source/blender/editors/armature/meshlaplacian.c
source/blender/makesrna/intern/rna_space.c
source/blender/render/extern/include/RE_raytrace.h
source/blender/render/intern/raytrace/rayobject.cpp
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/zbuf.c