preparation for bullet physics
authorErwin Coumans <blender@erwincoumans.com>
Sat, 16 Jul 2005 21:47:54 +0000 (21:47 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 16 Jul 2005 21:47:54 +0000 (21:47 +0000)
commit2d73b31aff247a08c0706125fe6eb7f3e8d06b11
treeba6efd3b020ab3917085c519706bec4285f84086
parent3166974a674721ed28827d5851f978a156978a4d
preparation for bullet physics
15 files changed:
source/blender/blenlib/intern/storage.c
source/blender/render/intern/include/zblur.h
source/blender/src/buttons_shading.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp [new file with mode: 0644]
source/gameengine/Ketsji/KX_BulletPhysicsController.h [new file with mode: 0644]
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Physics/BlOde/OdePhysicsController.cpp
source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
source/gameengine/Physics/common/PHY_DynamicTypes.h