Bugfix #18801
authorTon Roosendaal <ton@blender.org>
Tue, 26 May 2009 13:46:08 +0000 (13:46 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 26 May 2009 13:46:08 +0000 (13:46 +0000)
commit33304d022d7f43eb1319fe7e9db33ec6559c275d
treeb348b506905458c142ebd4a27cb9d681fb96ecdb
parent137b3e1dc519bef99bad4201e9374346877bbe40
Bugfix #18801

Third transparent shadow bug... this time it's a Material Node, which
has mirror + transp-shadow on, and when it traces its own material it
enters an eternal loop...

Raytracing + shading + materialnode combo really needs work!
source/blender/nodes/intern/SHD_nodes/SHD_material.c
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/source/rayshade.c