BGE Dynamic Loading:
authorMitchell Stokes <mogurijin@gmail.com>
Tue, 22 Mar 2011 02:39:08 +0000 (02:39 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Tue, 22 Mar 2011 02:39:08 +0000 (02:39 +0000)
commit3384679aecfe93ae72bd34eb9b17095db2603eb2
treeaf3427bfe8fb4a61314ab0353f23a98b15031c53
parent2299d674f43e6ce9a872f30517fa6dfdeef75cc1
BGE Dynamic Loading:
 * Adding keyword arguments to LibLoad
   - load_actions (Default: False) Ensures that all actions are loaded. Otherwise, just actions used by objects in the scene are loaded.
   - verbose (Default: False) Turns on extra prints (eg SceneName: MyScene).
 * Also making error reporting better for when an invalid group/idcode is given.
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Ketsji/KX_PythonInit.cpp