Two fixes in renderpipe...
authorTon Roosendaal <ton@blender.org>
Mon, 13 Mar 2006 11:01:17 +0000 (11:01 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 13 Mar 2006 11:01:17 +0000 (11:01 +0000)
commit34a5739a8a9e579b8e07eb06c0fad9f449d433e6
treed53c94c57f1fb466b5cf9854d29b1ba758ed421c
parent0b9c41e5511120aec1214f95d0cfb1b9b07e1d6a
Two fixes in renderpipe...

- Renderwin still used a thread-unsafe malloc, in the header text print

- Setting clipping flags in vertices for parts required a mutex lock after
  all... I thought it would go fine, but noticed on renders with small
  amounts of faces that sometimes faces disappear from a render.
  (was doing movie credits, so all faces are visible! Otherwise it would
  have hardly been noticable...)
source/blender/blenkernel/intern/node_composite.c
source/blender/blenlib/BLI_threads.h
source/blender/blenlib/intern/threads.c
source/blender/render/intern/source/envmap.c
source/blender/render/intern/source/imagetexture.c
source/blender/render/intern/source/zbuf.c
source/blender/src/renderwin.c