* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 4 Aug 2008 01:57:22 +0000 (01:57 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 4 Aug 2008 01:57:22 +0000 (01:57 +0000)
commit3598dcd2796f819bd762f88c2d275816fed0e0d6
treeef6697f5575c658e48a14f4efcffe43b94b8983d
parentae762bec91a75a3e66ac7876bb4f0eb23472f7e4
* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error with invalid args. also memory leak with getVectTo() if invalid args were given.
* Material.c - functions for get/setRayTransGlossSamples were not being used.
* BPY_interface.c - removed function GetName(), since everything else just uses id->name+2.
* header_info.c - added ifdef win32 around copy_game_dll since its not needed for other os's yet
source/blender/python/BPY_interface.c
source/blender/python/api2_2x/Material.c
source/blender/src/header_info.c
source/gameengine/Ketsji/KX_GameObject.cpp