use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 20 May 2011 13:50:41 +0000 (13:50 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 20 May 2011 13:50:41 +0000 (13:50 +0000)
commit363bfdc46a05a5225bd4abc76b14ba2002f414af
tree5ffc73ffa68976711eebfc3770542a9df9287cd8
parenta8ef6ffd170f559a50791556160fc3d7ec6a54d8
use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats.
13 files changed:
source/blender/editors/armature/editarmature.c
source/blender/editors/armature/editarmature_sketch.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/include/ED_view3d.h
source/blender/editors/physics/particle_edit.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/editors/transform/transform.c