Bugfix for IK locked axes with an initial rotation, gave wrong
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 6 Dec 2007 19:44:17 +0000 (19:44 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 6 Dec 2007 19:44:17 +0000 (19:44 +0000)
commit37d11907d0a96a68d1200bf57c6efdb31f4692e4
tree74bcebd6e42354074a32bd5822ee7941bd7ebd85
parent51322964f4e00891621e249e5bd15e93a2d2ee06
Bugfix for IK locked axes with an initial rotation, gave wrong
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.

Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
intern/iksolver/intern/IK_QSegment.cpp
source/blender/src/editarmature.c