Fix #36441: opengl render of smoke wrong after regular render with blender internal.
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Aug 2013 22:57:29 +0000 (22:57 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Aug 2013 22:57:29 +0000 (22:57 +0000)
commit3a73f635c2f97927d4f0f289074291d4826bd361
tree4671e4a158af411072a95a1b17f0ea8193b7248f
parentc43e7bfd74a97ae33743472f7d119bacb9418fb2
Fix #36441: opengl render of smoke wrong after regular render with blender internal.
Object.imat isn't always the inverse of Object.obmat, needs to be set before usage
as mentioned in DNA_object_types.h.

Thanks to Miika for tracking down the cause of this bug.
source/blender/editors/space_view3d/drawobject.c