2.5: Material buttons
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 15 Aug 2009 19:35:03 +0000 (19:35 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 15 Aug 2009 19:35:03 +0000 (19:35 +0000)
commit3da40611d914e6177dd25e41baf5a6c5c4fe7154
tree2fd760ad011c451a1a112389d22b4ae0bb882aa0
parent41dc419dcba1faf02dcb516e9afc523eb90eaa6a
2.5: Material buttons

* Transparency is now it's own panel, with a boolean toggle
  + enum for z/ray transparency (following mockup made by
  William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
  some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.
18 files changed:
release/ui/buttons_material.py
release/ui/buttons_texture.py
source/blender/blenkernel/intern/ipo.c
source/blender/blenkernel/intern/material.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/preview/previewrender.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesdna/DNA_material_types.h
source/blender/makesrna/intern/rna_material.c
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/shadeoutput.c
source/blender/render/intern/source/strand.c
source/blender/render/intern/source/zbuf.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp