2.5: Image Editor
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 16 Jun 2009 01:22:56 +0000 (01:22 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 16 Jun 2009 01:22:56 +0000 (01:22 +0000)
commit401b58cb45dd23d4b92143f29b77060c105ba127
treed9e91ddd4ad0bd103f9c80e5eb82d47f7b4a7f7c
parent18d8454f2e5dbf217e5a40ff96296c6d3cffa5c4
2.5: Image Editor

* Started porting over to python, menus nearly done, header WIP.
* Game Properties panel is in python too
* Deprecated "Tiles" as a per face flag here, now it's always on
  the image, used to be both, working in a very confusing way.
  Unlikely someone actually had a purpose for this being per face.
* Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore,
  so I don't want to bother updating it.
* Fix crash in image painting (own mistake in porting over bugfix
  from 2.4x).
12 files changed:
release/ui/space_image.py [new file with mode: 0644]
source/blender/editors/mesh/editmesh_tools.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_image/image_buttons.c
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_image/space_image.c
source/blender/editors/uvedit/uvedit_ops.c
source/blender/gpu/intern/gpu_draw.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/makesrna/intern/rna_image.c
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp [deleted file]
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h [deleted file]