- added debug line drawing in gameengine (handy for debugging physics problems)
authorErwin Coumans <blender@erwincoumans.com>
Wed, 27 Jul 2005 09:30:53 +0000 (09:30 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Wed, 27 Jul 2005 09:30:53 +0000 (09:30 +0000)
commit411123b2502388c9082886be48db93836ceacea8
tree2d37fe8fc95b71b603a9e2fdf76580768a134313
parentb8142515ce762107a186fac501d73a2dbe42047a
- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
23 files changed:
extern/bullet/Bullet/CollisionShapes/CollisionShape.h
extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h
extern/bullet/Bullet/CollisionShapes/TriangleMesh.h
extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.cpp
extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h
extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp
extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h
extern/bullet/LinearMath/SimdQuadWord.h
intern/moto/include/MT_Scalar.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h