split weight normalize into 2 operators, normalize and normalize_all.
authorCampbell Barton <ideasman42@gmail.com>
Tue, 20 Oct 2009 13:59:26 +0000 (13:59 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 20 Oct 2009 13:59:26 +0000 (13:59 +0000)
commit4197253b26dd86b1c06f400542fd073340f644a0
tree654fbb19bfe39f94b1215ba7be7c28ded0f4edee
parentcb8f7fd385251d22ab97a48466e33ce0e42d5e4d
split weight normalize into 2 operators, normalize and normalize_all.
Added an option for normalize_all that keeps the active group at its existing weight while normaling all other groups around it.
Thsi makes it easy to paint up to 100% where all other groups will use progressivly less until the active group is 100% and all others are 0.

Added weight operators to the toolbar
release/scripts/ui/space_view3d_toolbar.py
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_ops.c
source/blender/editors/object/object_vgroup.c