Fix for mirroring issues in particle mode, where the particles were
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 11 Dec 2007 20:02:21 +0000 (20:02 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 11 Dec 2007 20:02:21 +0000 (20:02 +0000)
commit457057a9e817d5cb410b9464616b6e05cfb054ee
treee576a995c7df2979b9c369b07ce5fedbcea7564e
parent160e6afdb8dc36b7d3a982a0411e633be165d2f4
Fix for mirroring issues in particle mode, where the particles were
not mirrored exactly, though the problem is not completely solved.
The way local frames are computed for particles is still not fully
symmetric, which shows especially on long hairs...

Also made the shift+o subsurf switch work recursively into
dupli-groups, did only the first level before.
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/particle.c
source/blender/src/editobject.c
source/blender/src/editparticle.c
source/blender/src/meshtools.c