patch by Charlie, related to recent changes of multi-uv/lightmap generation. This...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 7 Jan 2007 04:39:39 +0000 (04:39 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 7 Jan 2007 04:39:39 +0000 (04:39 +0000)
commit4a70681ce21d254f3bf7033380ec33732be2825d
treeb8941422557cc09eca7bde70ffed04d90e9e2b77
parentcf4d6278972046914764367f9b1b747dac012b00
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_SkinMeshObject.h
source/gameengine/Ketsji/BL_Material.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_TexVert.h