2.5 Armature Editing - Restored 'Align Bones' (Ctrl Alt A)
authorJoshua Leung <aligorith@gmail.com>
Fri, 6 Feb 2009 01:39:55 +0000 (01:39 +0000)
committerJoshua Leung <aligorith@gmail.com>
Fri, 6 Feb 2009 01:39:55 +0000 (01:39 +0000)
commit4b0313bf82b246fde728d37358ae02955fc00970
tree94f7b8a15edee0a8d07827e6600dbca3b446d091
parente1b92bc166ac27e29dfdbec315a7b6233d8724d2
2.5 Armature Editing - Restored 'Align Bones' (Ctrl Alt A)

* I've had to remap 'Duplicate window' to Ctrl Alt W instead...

* Fixed some bugs with armature context iterators for X-Axis Mirroring. Now, the code there checks for mirrored bones in the right way.
For details on how to write tools that need to cope with this option, refer to the 'Align Bones' operator. I'll port another simple operator as another good example soon.

Additional notes:
Currently, armature_sync_selection() is really buggy (not part of this commit), and needs further attention.
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_ops.c
source/blender/editors/armature/editarmature.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/windowmanager/intern/wm_operators.c