Limit for Normalise() call was 0.000000001 or so. This is still far too
authorTon Roosendaal <ton@blender.org>
Mon, 31 May 2004 12:08:50 +0000 (12:08 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 31 May 2004 12:08:50 +0000 (12:08 +0000)
commit4f457fa277754a0c34f07bfa02acad00bfb50731
tree6d7b2ee97e62271035a422f7b8f05522b9a4d30e
parent2a41593932dfe1954291a72b599756f44fc73b62
Limit for Normalise() call was 0.000000001 or so. This is still far too
big, since a float can go to 10^-37. And, this value is still squared, so
a square root will not frustrate it.

Limit now is 10^-35, fixing disappearing faces in extreme small object
thats extreme close to a camera. (thanks OOPz!)
source/blender/blenlib/intern/arithb.c