Speed up the physics engine by cutting down on the number of fix pass iterations.
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Fri, 2 Apr 2004 12:35:48 +0000 (12:35 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Fri, 2 Apr 2004 12:35:48 +0000 (12:35 +0000)
commit51830fa0e2d10131f9162828ddb313460f070ada
tree7ae4bbb8a1c2ac86cc0136c060acd99bcbd64399
parente5749a632e84fd0c8e4b174aa9c6d727998d3f41
Speed up the physics engine by cutting down on the number of fix pass iterations.
source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp