* Added support for solid objects casting shadows within a volume.
authorMatt Ebb <matt@mke3.net>
Mon, 13 Oct 2008 06:46:23 +0000 (06:46 +0000)
committerMatt Ebb <matt@mke3.net>
Mon, 13 Oct 2008 06:46:23 +0000 (06:46 +0000)
commit51d51991e59f98e7cff3a035d5ba3a142f1ed7e0
tree188053ba993aa33c59375b6288a56e91d7be4aa8
parentd6808c2b4b9d53f5481e96d4041e67b20f1d56f0
* Added support for solid objects casting shadows within a volume.

Currently it only supports solid shadows - if it's a solid object, it will cast
100% shadow. Support for transparent shadows can potentially be added down the
track.

http://mke3.net/blender/devel/rendering/volumetrics/vol_shad_internal.jpg
source/blender/makesdna/DNA_material_types.h
source/blender/render/intern/source/volumetric.c
source/blender/src/buttons_shading.c