ActionActuator in the game engine working again to display deformed meshes with the...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 16 Jun 2009 20:38:18 +0000 (20:38 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 16 Jun 2009 20:38:18 +0000 (20:38 +0000)
commit54ed699743dd605a41bc02b2c3b0f59a7dd311a0
treeddbaff551e8936e02a34dda827d4c54e901a0d17
parentecb39291e97742524ff6b091bbca22a5a915f92c
ActionActuator in the game engine working again to display deformed meshes with the new animation system.

Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp