- prepared for automatic game physics -> animation (ipo) conversion (this allows...
authorErwin Coumans <blender@erwincoumans.com>
Mon, 22 Aug 2005 15:47:56 +0000 (15:47 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Mon, 22 Aug 2005 15:47:56 +0000 (15:47 +0000)
commit65a52fc419a990036cdf77ccb8bc724b0aefa8b5
tree7a29645d8ae599b64fdd6419a23757e4104eaaf1
parent838d9385226a550a0d6f06ad2dee92ec5dbb5e9a
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ?
- added an extra condition, nearsensor is not yet working for bullet, but it crashed.
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Rasterizer/RAS_Polygon.cpp