BGE correction: AddRef() on source object of property actuator to protect against...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 22 Mar 2008 14:47:42 +0000 (14:47 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 22 Mar 2008 14:47:42 +0000 (14:47 +0000)
commit6615f8b74f5f959ccae5a33aeae90b37b3cd511b
tree36c6692edf3959ba4226c6e965ec50069fb68a85
parent1d0e1d5406a6603d629d7284418996cd19d0202f
BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway)
projectfiles_vc7/blender/src/BL_src.vcproj
source/gameengine/GameLogic/SCA_PropertyActuator.cpp