Cycles: optimizations for instances in scene updates before render starts,
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 2 Sep 2011 16:15:18 +0000 (16:15 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 2 Sep 2011 16:15:18 +0000 (16:15 +0000)
commit67030aaf84229b4d0dc52fbe07e91c2c9d320b0d
tree9b8d2402b3dd92134d78d1661d678effd8a70ecd
parent1135875ab1501ff38184b91dc541aa8a2fe89c92
Cycles: optimizations for instances in scene updates before render starts,
should load a non-trivial mesh instanced many times quite a bit faster now.
intern/cycles/device/device_opencl.cpp
intern/cycles/render/light.cpp
intern/cycles/render/object.cpp
intern/cycles/util/util_transform.h