Redoing the blur filters for composit;
authorTon Roosendaal <ton@blender.org>
Fri, 3 Feb 2006 20:39:36 +0000 (20:39 +0000)
committerTon Roosendaal <ton@blender.org>
Fri, 3 Feb 2006 20:39:36 +0000 (20:39 +0000)
commit6ac2c83016c4f0cd713e3170ce55f22b5e99707c
treeeee13b4ae9c0fd4205c6d29b0d3c82b6fed235a8
parent7a7c33ea2713e06c1f9581838a3b2c0e8ce1f48c
Redoing the blur filters for composit;

http://www.blender.org/bf/filters/

I found out current blur actually doesn't do gauss, but more did regular
quadratic. Now you can choose common filter types, but more specifically;

- set gamma on, to emphasize bright parts in blur more than darker parts
- use the bokeh option for (current circlular only) blur based on true
  area filters (meaning, for each pixel it samples the entire surrounding).
  This enables more effects, but is also much slower. Have to check on
  optimization for this still... use with care!
source/blender/blenkernel/bad_level_call_stubs/stubs.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/node_composite.c
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_node_types.h
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/intern/source/initrender.c
source/blender/src/drawnode.c