BGE bugfix: [#34550] getVertexArrayLength changed in 2.66
authorDalai Felinto <dfelinto@gmail.com>
Thu, 21 Mar 2013 21:10:14 +0000 (21:10 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Thu, 21 Mar 2013 21:10:14 +0000 (21:10 +0000)
commit6d8b3d2d948ccb7c9f053e10981d1b7b1f3cf286
treea2dbf348807436150f64f005a36f01f51c439319
parentb57fc113aa12134e19ff721a52614aed51d0bda5
BGE bugfix: [#34550] getVertexArrayLength changed in 2.66

This bug was producing way more geometry than we need. Potentially
memory saver (or performance even) bugfix.

Bottomline is:
We need to initialize the UVs otherwise vertex comparison fails ...
Ideally MoTo should take care of initializing MT_Point2
(note in Windows that seems to be fine, but it's safer to not rely on that)
source/gameengine/Converter/BL_BlenderDataConversion.cpp