Two issues solved in render recode;
authorTon Roosendaal <ton@blender.org>
Sun, 29 Jan 2006 23:01:33 +0000 (23:01 +0000)
committerTon Roosendaal <ton@blender.org>
Sun, 29 Jan 2006 23:01:33 +0000 (23:01 +0000)
commit6dd3fd2a2656f77e1e2e1f40729def9d749ccd83
treeb4ce9bf1d0c4b6fa304f3f19a4cd783e1019026c
parent130c1dcb31e9e435b208a97cd6fc09500981dd34
Two issues solved in render recode;

- the sub-pixel masks for applying correct filters (gauss and friends)
  accidentally were y-flipped, causing bad looking results.

- zbuffer was clipping extremely narrow, causing border pixels to miss
  samples, and reveiling alpha that way (was in old render a prob too)
source/blender/render/intern/source/initrender.c
source/blender/render/intern/source/pixelblending.c
source/blender/render/intern/source/zbuf.c