Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 1 Jan 2006 00:20:50 +0000 (00:20 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 1 Jan 2006 00:20:50 +0000 (00:20 +0000)
commit71991cf41ed5018ffaf3f00b75fd142419b36af0
treef0996985944e302db7dcdaa87191599da28a7824
parentbab1b90edc55251ceb5e3033d588347b48cceca4
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.

See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h