OpenGL Render: Support full-sample Anti-Aliasing
authorCampbell Barton <ideasman42@gmail.com>
Wed, 11 Nov 2015 13:06:26 +0000 (00:06 +1100)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 11 Nov 2015 13:25:09 +0000 (00:25 +1100)
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5
treebe5a9e30afef99c119f29ab514bc207b15251ae5
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9
OpenGL Render: Support full-sample Anti-Aliasing

This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
release/scripts/startup/bl_ui/space_info.py
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/editors/include/ED_view3d.h
source/blender/editors/render/render_opengl.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/windowmanager/intern/wm_files.c