Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
authorCampbell Barton <ideasman42@gmail.com>
Wed, 25 Feb 2009 12:07:51 +0000 (12:07 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 25 Feb 2009 12:07:51 +0000 (12:07 +0000)
commit7fffb0b6302618049a35e6bacf0aeed70a47d8aa
tree8b61ee940e4777f9bed4b63e5e3cc55bf2803ce1
parentc77af311665d230ed933138cd20962d021ad5c2b
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
15 files changed:
SConstruct
extern/SConscript
source/blender/src/SConscript
source/gameengine/BlenderRoutines/SConscript
source/gameengine/Converter/SConscript
source/gameengine/GamePlayer/common/SConscript
source/gameengine/GamePlayer/ghost/SConscript
source/gameengine/Ketsji/KX_ClientObjectInfo.h
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/SConscript
source/gameengine/SConscript
tools/btools.py