add support for Bullet soft body constraints against a Bullet rigid body, as well...
authorErwin Coumans <blender@erwincoumans.com>
Tue, 30 Sep 2008 23:34:25 +0000 (23:34 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Tue, 30 Sep 2008 23:34:25 +0000 (23:34 +0000)
commit808d6197cfa372c15067aa14a91791ba9b167915
tree972dcafe2f60a767cc6b266310f6551681c1eea1
parent09f79a8e9f26d931667884f1147484e5d93ad63b
add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.
extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
extern/bullet2/src/BulletSoftBody/btSoftBody.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp