2.5 - More armature/bone operator tweaks
authorJoshua Leung <aligorith@gmail.com>
Sun, 26 Jul 2009 11:01:56 +0000 (11:01 +0000)
committerJoshua Leung <aligorith@gmail.com>
Sun, 26 Jul 2009 11:01:56 +0000 (11:01 +0000)
commit812530aca81385af5a34fab851b4031521a1abe0
tree209a6eaaac3087e84942d9a0b45c02b86109d6e1
parent3d096c2712cf846cfb0bf56cb084599349783129
2.5 - More armature/bone operator tweaks

* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm.

* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).

* Added some missing special (transform) operators to the menus + keymaps
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_ops.c
source/blender/editors/armature/editarmature.c
source/blender/editors/armature/poseobject.c
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_edit.c
source/blender/editors/space_view3d/view3d_header.c