+ renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 24 May 2009 06:31:47 +0000 (06:31 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 24 May 2009 06:31:47 +0000 (06:31 +0000)
commit83bb096f24cb2252f90a77923bd1818930a2fed2
treefd8c0854fac0f9d5bc830ab64fbfc0a1c4c181e6
parent45f2463c833577852b2c9d3c85e435fc25b945bd
+ renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for confirming it is ok to rename it)
+ fixed Python method, PyArg_ParseTuple already checks for errors, no returning of NULL, thanks Campbell too)
+ added linear/angular spring for each of the 6DOFs of a generic 6dof constraint.  This makes the generic 6dof constraint very versatile.
extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
source/blender/blenkernel/intern/object.c
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_object_types.h
source/blender/src/buttons_logic.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp