a) Forces can be hidden by deflector object now (need to talk with jahka about partic...
authorDaniel Genrich <daniel.genrich@gmx.net>
Mon, 18 Aug 2008 14:41:24 +0000 (14:41 +0000)
committerDaniel Genrich <daniel.genrich@gmx.net>
Mon, 18 Aug 2008 14:41:24 +0000 (14:41 +0000)
commit8562efe8a3f25c68251b080cae8c8c7e936bf476
tree7f9418514b884ab46d229794d4f2639f1a0f0c7e
parent410dbe903737fc2a3b70c001388fded13082fa3d
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
source/blender/blenkernel/BKE_collision.h
source/blender/blenkernel/intern/collision.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/implicit.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/particle_system.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/src/buttons_object.c