Another update on FTGL texture fonts drawing. Added the same floor() trick
authorTon Roosendaal <ton@blender.org>
Wed, 11 May 2005 21:09:13 +0000 (21:09 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 11 May 2005 21:09:13 +0000 (21:09 +0000)
commit884c94500bce8545aa988a85136e49948b245d05
tree22ea7f93c0f07dc3c512e97a6d3c0cbd3791a09d
parent6bc1dd46654a70cbaef69a2248cf17175788e35b
Another update on FTGL texture fonts drawing. Added the same floor() trick
to precisely align the glyphs to pixel coordinates as used in the Pixmap
version. It now looks fully identical here.
extern/bFTGL/src/FTTextureGlyph.cpp
source/blender/src/space.c